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God of War Ragnarök players will finally be able to reduce the frequency of companion puzzle clues on console
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God of War Ragnarök players will finally be able to reduce the frequency of companion puzzle clues on console

Almost two years later God of War RagnarökWith the launch of PlayStation, Sony Santa Monica – after introducing the feature in the PC version in September – has finally made it possible to stop loudmouth friends from constantly giving puzzle clues on the console.

Puzzle-ruining companions was one of the most consistent criticisms of 2021’s extremely well-received God of War Ragnarök; users bemoaned Sony Santa Monica’s rather condescending decision to almost immediately bombard players with clues on how to encounter a new puzzle. rather than giving them the space to find solutions for themselves.

A rather exasperated Victoria Kennedy said, “I’m hours (many) hours away from Ragnarök right now, but these ‘clues’ keep coming.” wrote in Eurogamer at the time“with varying degrees of suddenness according to those delivering them.”

Digital Foundry’s Alex Battaglia takes a look at God of War Ragnarök on PC.watch on YouTube

Fortunately, when God of War Ragnarök finally hit PC in September, Sony Santa Monica took criticism of the PlayStation version seriously. Introducing an option that specifically reduces the frequency with which friends hand out puzzle clues. And this option – as Sony previously promised – is now available on the console.

This feature comes as part of Ragnarök’s 06.00 update; This update also brings a new Audio Descriptions accessibility option for all in-game cinematics, bug fixes, and various PS5 Pro-specific improvements. The latter includes a new mode that enables Goodness Quality features when running at 60fps, a PlayStation Spectral Super Resolution option, as well as the ability to unlock frame rates when using variable refresh rate monitors. There may be full details Found on Sony’s website.

As for the PC version of God of War Ragnarök, Digital Foundry Overall I was impressed. A closer look in September praised some “super-smooth gameplay” while criticizing “end state issues that need to be addressed.”